Location and Environment setting.
For this stage I will decide what the setting will be for my level. The first two initial ideas I have are:
Idea 1: Because my theme is paper, I was thinking I could create a level where you are a small character in a oversize room like a bedroom or library and the character moves alone a book shelve. knocking over book and climbing on other shelves. The level would be midday. the disadvantage is the game play is limited to the environment constraights and logic.
Idea 2: The second ideas was to have a fantasy paper world, where anything is possible, This would make anything porsible. But is a bit of the cheat by having a fantasy. The level would be in the day time.
Idea 3: Isometric paper city or third person. the player will be free to explore a small city, the player will climb the buildings using ramps and collect pick ups. small level size with height for the player to climb.
Idea 4: Maze game, use the physic from idea 1. The level would be from an isometric camera view.
Idea 5: stealth game, set in a city. the game would be in a first person perspective so it would be more emmersive and paper element would come from the look of the level rather than from game play. the world could start in a black and white pen line art look and as the player progresses the level wash with colour.
Update: This stage in the level design process is the hard part for me, I'm findings it very hard to incorporate the paper theme in to the level. I don't know if I should make the theme fit as a visual look or to add a game play mechanic to do with paper. all my ideas seam weak.
Update: I have decided to choose ideas 5. I like stealth game and will enjoy trying to create one in UDK.
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