The first stage of level design is to come up with ideas/concept for the level, i want to create. I know the level will be paper theme or styled. but besides from that, The level can include what every I want. I can choose the type of camera views, whether to include puzzles, platform elements, enemies or not. Below are some ideas I came up with that maybe possible to recreate in UDK, under the time given for this project.
Ideas 1
The first ideas I had was to design a level with physic puzzles. The level would be broken up with puzzle then platforming. this pattern would be repeated.
Update1: After some initial investigation I found that the UDK player character can not interact with physic object as standard. the UDK character would have to be given a physic asset or and custom character would have to be imported. this is a problem as I do not have time to fix this issues.
Update2: The physic puzzle ideas would work if the player is in a vehicle. I could possibly create a level where the player is a vehicle.
Ideas 2
The second ideas I have was to have the environment create under the player. Possible have a folding paper effect, paper would fold out in front of the player.
Update1: After some initial investigation I found that it would be possible, by link a mesh to a matinee animation and adding a trigger in front of the player to trigger the animation in front of the player. the disadvantage of this that I have to Manuel link at the mesh foor with a new trigger and matinee, this takes up alot of time and not vaible
Ideas 3
create a stealth forced level design, where the player will have to sneak past enemies and camera and avoid detection. the objective of the level could be a retrieve an items from a enemies base or to escape the base from with in.
The first ideas I had was to design a level with physic puzzles. The level would be broken up with puzzle then platforming. this pattern would be repeated.
Update1: After some initial investigation I found that the UDK player character can not interact with physic object as standard. the UDK character would have to be given a physic asset or and custom character would have to be imported. this is a problem as I do not have time to fix this issues.
Update2: The physic puzzle ideas would work if the player is in a vehicle. I could possibly create a level where the player is a vehicle.
Ideas 2
The second ideas I have was to have the environment create under the player. Possible have a folding paper effect, paper would fold out in front of the player.
Update1: After some initial investigation I found that it would be possible, by link a mesh to a matinee animation and adding a trigger in front of the player to trigger the animation in front of the player. the disadvantage of this that I have to Manuel link at the mesh foor with a new trigger and matinee, this takes up alot of time and not vaible
Ideas 3
create a stealth forced level design, where the player will have to sneak past enemies and camera and avoid detection. the objective of the level could be a retrieve an items from a enemies base or to escape the base from with in.
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