When creating the texture for the environment I worked a bit different to how I would normal make textures. instead of just creating a texture In Photoshop and applying it to the model. The way I created texture for this environment was by printing the finished Photoshop texture and cutting it out make sure i leave room around the side it create flaps. i then folded the printed texture in to the shape of the model. this create fold and paper marks. I when scan in the texture. this gave my digital texture a printed look with added folds. I then would remap the texture to my 3D model. This progress also some time influence me when model by making me change my model to look more like the paper version i created.
Friday, 3 May 2013
UDK materials
In UDK the environmental come more alive with animated material, this give the environment greater impact, a lot more than u can get from the screenshot. Creating the materiel which were animation, involved alot of trail and error. after create alot of these materiel i find then now more easier to understand and create.
below is the basic step by step progress of one of my materials. (car with light on and flashing warning lights.)
This was the hardness materiel to create because it has 3 different lights, main front lights (yellow) rear lights (red) and warning lights (orange).
below is the basic step by step progress of one of my materials. (car with light on and flashing warning lights.)
This was the hardness materiel to create because it has 3 different lights, main front lights (yellow) rear lights (red) and warning lights (orange).
| Screen of materiel, when warning lights are on |
| Screenshot the whole material, The emissive channel is used to create the 3 different lights |
| I used the Lerp node to achieve a masked effect on the texture i can control where the light show. |
Car versions
As mentioned is the last post, I went through different stages with some of the 3D model which looked more 1950s style but less like paper. below is a screenshot of these examples.
Environment Final
below are screenshot of my final environment.It was created in UDK. All the 3D assets were create using 3Ds MAX and the texture were created using Photoshop. I am very happy with my environment and feel it fits my theme of paper very well. The environment is of a american suburbs, The Era for the environment is 1950s, hints of the era are only very subtle, for example the car colours. attempts to make the environment more 1950s style by adding more detail, for example to the car to give them more of a 1950s flare, took them away from the paper look and as the paper look was more important I simplified them.
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