Friday, 3 May 2013

Creating a Texture

When creating the texture for the environment I worked a bit different to how I would normal make textures.  instead of just creating a texture In Photoshop and applying it to the model. The way I created texture for this  environment was by printing the finished Photoshop texture and cutting it out make sure i leave room around the side it create flaps. i then folded the printed texture in to the shape of the model. this create fold and paper marks. I when scan in the texture. this gave my digital texture a printed look with added folds. I then would remap the texture to my 3D model. This progress also some time influence me when model by making me change my model to look more like the paper version i created.



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